Scarlet (Little Upsilon) | Friday, July 1, 2011 - 12:07 am I don't give a damn about space wars. That is all. |
Accordion_This (Little Upsilon) | Friday, July 1, 2011 - 03:20 am Seconded. |
Open Sesame (Little Upsilon) | Friday, July 1, 2011 - 05:13 pm Agreed. |
Emperor Andross I. (White Giant) | Friday, July 1, 2011 - 07:40 pm I don't give a damn about wars against other players in general, so hopefully war levels are here to stay :p |
Vladimir Lenin (Little Upsilon) | Friday, July 1, 2011 - 09:52 pm I concur with Scarlet. |
EC (Little Upsilon) | Saturday, July 2, 2011 - 01:09 am I agree with your concurrence of Scarlet's thinking. War levels suck. They DO NOT make this a better game...extending them to space will not make fighting any easier or better. It's been said already by many, better folks than me....fix what we have now....no sense in dragging this poor excuse of war into outer space. On a side note...it pisses me off that those players choosing to stay at war levels 0-2 have the option of blabbing on and on in this forum about how war sucks and so on. In real life when a person runs their trap...they usually get it busted. Until a player hits war level 3....and actually grows a set....they shouldn't even have the option of posting in the War and Peace thread, or any others pertaining to war. Also, the importance of being in a fed has greatly diminished. When I first started playing SC a few years ago, simply carrying the banner of my fed (WGC) on my country page was enough to keep attackers at bay. Even if their was a major threat...there was another option...it's called war protection. Eco players could afford it if needed, and it is unbeatable. It's actually MUCH cheaper than a proper defense. I thought when "Econ-Mode" was introduced to SC, that players had the option of whether or not they wanted to fight or not. Now, players who choose to go past war level 2 have to pay for their defenses...REAL defenses....how is it fair that not only do the "war-level" babies do not have to pay for war protection, but they also do not have to set up a proper defense? Either put them into "Econ Mode", where war is not an option, or make them defend themselves, or gain allies to help them in defense. Why does there have to be a cross contamination of the two styles? No need for all the war levels. Make it black and white....war or no war. If a player decides to cross over to the military side, a 21 day waiting period should be in place just as if they were a new president on a new planet. This prevents the "laying low" strategy that has been abused several times so far, where a player shoots up war levels and then immediately declares war on another president. Setting in "war level" protection until the last minute, stocking military, while completely protected. SimCountry used to be an amazing game. War required a ton of strategy and knowledge. That has all but been taken away with the introduction of war levels. Veterans are leaving on a regular basis, the latest being Serpent. It is a shame that such a great, balanced game has become a one sided, bland version of it's old self. And no, space is ABSOLUTELY not gonna fix this issue. It will never replace the art of war that was once the heart of SC. Hopefully one day enough players will complain about the war levels that they will be removed. In the mean time, all you "war-level" babies keep running your mouths....one of these days, when the levels are removed....war will be back....and I for one will enjoy watching you getting squashed like the wannabe's you are. Regards, EC |
Vladimir Lenin (Little Upsilon) | Saturday, July 2, 2011 - 02:02 am Somebody start a poll on the public voting page against the space wars, seriously. Tell the GM how pointless it is and how nobody likes the idea. |
Psycho_Honey | Saturday, July 2, 2011 - 06:23 am I remember when EC was soo much more..... in a word 'nice' lol. |
Josias (Fearless Blue) | Saturday, July 2, 2011 - 06:49 am well, i for one am looking forward to space war. don't get me wrong, i'm not saying that they should abandon the rest of the stuff they need to fix. i'm just saying, at this time, space is a powerful tool, especially for multi-world war players. space war has so many cool possiblities. for example, in the discription of space war, you can block access to particular parts of space with fighters... so a large fed like WGC, (just an example,) could organize and build a large enough fighter force to block access to former mob players from landing new weapons on WG... for an example. their are so many possiblities that can happen. granted, space trade needs to become more popular before space war, but considering that some times things take a while to pick up, i don't think that backing up on the developement of space features is the right way to go. again, not saying that the other things that need to be fixed should be abandoned, just saying that the features of space trade and war, should keep going forward. |
Josias (Fearless Blue) | Saturday, July 2, 2011 - 06:59 am with the future feature of professional armies, and mobile units, and enough shuttles, entire huge war slaves will be able to be dismantled and recreated, that is both inter, and intra planetary. knowing this, with space war, you'll be able to block this from happening, or atleast try. large feds can create defense forces to defend their planet from invasion. or even organize planetary raid. and imagine assaulting a space station... honestly, it all sounds like allot of fun, and would even return allot of the missing depth of SC many are complaining about... |
Josias (Fearless Blue) | Saturday, July 2, 2011 - 07:12 am and yet another thing to point out, as it stand right now, those of us, such as myself, have a huge advantage via automated shuttles. space war will allow one world feds, a chance to counter some of that advantage. i've said before that i'm not against players gaining an advantage, whats the point of the war game, if every war has to be "fair" ?? but at the same time, i'm not opposed to giving tools to both sides. |
Green | Saturday, July 2, 2011 - 08:29 am Just my opinion, might not be worth much. EC ... dude ... lighten up a bit. "On a side note...it pisses me off that those players choosing to stay at war levels 0-2 have the option of blabbing on and on in this forum about how war sucks and so on." They should state their opinion in this forum. The usual posters in this forum are a very small minority of the players in this game, and they are busy ... a little too busy ... in this forum. There is no need to make statements that will only discourage newer and shyer players from posting here. Players in many feds (such as WGC, SNAPP, Pretorian etc, and that's only on WG) never or hardly ever post here, I wish they would, they must have an opinion. I will remind you that past votes suggest that most players do not want war, they want to play econ only. They may not post here because they are intimidated(?). They should post, and state their opinion. I have a lot of respect for the fact you have played here a long time and know the game well but you need to understand that just because you and a half dozen other players are lamenting the changes in the game (concerning war) that anyone else really gives a shit. You are in a minority, perhaps a very small minority. Going on and on about it may get you some attention, but keep in mind you are not the whole ball of wax. PS, in case you have forgotten, you and your buddies excesses are the whole reason for war levels in the first place. You have some pretty good ideas, many of them I agree with, but I am not sure you realize there are a large number of players in this game that NEVER post in the forum that may not agree with you, or me for that matter. That said, I propose that we (me and you and whoever) concentrate our collective efforts on convincing the GM to return FB to an Old School (as I think Homerdome said) war world. I'm in. If we make it happen I will buy a country or two there and you can see if you can take them from me, should be easy loot for you. |
James the fair (Little Upsilon) | Saturday, July 2, 2011 - 11:18 am Yeah scarlets right, definitely no space wars, I might as well play a game of star trek or star wars if thats going to happen, theres way too many games of that type. But I think they should have troop transports in space so you can attack another country in another world, like how the way you airdrop airbourne units or setting up rapid deployment units when attacking another country in general. Who agrees with me for that? |
Skandar (Little Upsilon) | Saturday, July 2, 2011 - 12:02 pm If you are going to be able to transport troops through space, then you should definitely be able to cut of your enemy's supply line through space warfare. Given that we now have products produced only on certain worlds, I think that space warfare is the next logical step. I would still prefer it if other aspects of the game were 'fixed' or finished off first (and train corps were added). I agree with criticism of the war levels - they are too restrictive. |
Josias (Little Upsilon) | Saturday, July 2, 2011 - 03:18 pm "I will remind you that past votes suggest that most players do not want war, they want to play econ only. They may not post here because they are intimidated(?). They should post, and state their opinion. " -Green Green, most games LIKE Sim country are war based games. I've talked to many newbs, that end up quiting, and the thing i find find that is the most discouraging factor of Sim Country, is that newbs can't figure out how to conquer a C3. The reason most players are non-aggressive is more do to the fact that their is no real documentation, or help for a player that wants to war. They usually can't figure out how to take down C3 air defence, and quit. if their was step by step guide to c3 raiding, writen by W3C, and put into the war page. attached to a big bright button... i'd am 99.9% confident that the demographs, (in relation to war/non-war players,) would dramatically change, faster than any one would expect. but we can't even get accurate documentation on weapons... so, the only people that stick around are the small percent that don't want to war... which actually makes them the magority in this case. i mean, if every one that signed up for a country, was wanting to play the "get-along-econ-game," then we wouldn't see so many inactive singal countries... because thats all you get in sim country, and its been that way for a very long time. you add to that, that when they do seek aid, or help, they are told to sell their weapons. and if they manage to get past that, they are labeled a sim-hilter, sim-stalin, or sim-antichrist. this game is rather DISCOURAGING to any one that wants to be aggressive. |
Border C (Little Upsilon) | Saturday, July 2, 2011 - 03:39 pm I like war, but I hate the way SC does war. There should be a complete revamp of the war engine. They COULD use space wars as a way to introduce major changes. |
James the fair (Little Upsilon) | Saturday, July 2, 2011 - 04:02 pm I would just keep the space wars out for now and like you said Border C, there should definitely be a ravamp, a whole complete transformation of the war engine, despite ive got several countries of my own even im confused sometimes of WHICH weapons are effective against what. I think there should be BASIC strenghs and weaknesses, just like a lot of us used to play at school such as paper,scissors and rock. |
Open Sesame (Little Upsilon) | Saturday, July 2, 2011 - 09:26 pm There should be a page somewhere which indicate what has a chance against what. Veterans could be contacted on chat or via messages or something, but now they're all leaving. Even Simcountry IRC itself is gone. |