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Market price not reflecting supply and demand (Little Upsilon)

Topics: General: Market price not reflecting supply and demand (Little Upsilon)

Crafty (Little Upsilon)

Thursday, June 9, 2011 - 09:16 pm Click here to edit this post
On LU:

light tank ammo, 10 game months. $165,000 drop to $148,000 per grenade.
Shortage 94,000,000 to 121,000,000.

light artillery shells, 10 game months. $165,000 drop to $146,000 per shell.
Shortage 80,000,000 to 93,600,000.

Just two products I've been watching as they are the only two giving me supply problems. So here we are seeing prices decreasing as the shortage is increasing

By why oh why in this new freer market (which I entire endorse) is this sort of price fixing going on. I really was under the impression Tom that a shortage would create a higher price with the higher demand. Maybe yourself or a better informed economist than me could explain why this is please?

Tom Willard

Thursday, June 9, 2011 - 10:41 pm Click here to edit this post
I see it in more weapons.
there are some movements that are not always visible caused by sales by players of existing products they have in stock.

we had recently a large increase in price of some weapons, now they are being sold.

this could be a reason but if so, it should be short lived.

you could see this resulting in an increase in the cost of defense and now a decline.

NiAi (Little Upsilon)

Thursday, June 9, 2011 - 10:42 pm Click here to edit this post
As ive understood Tom's "new" free market is that GM stopped infusing vital goods into the market from thin air, which why now there is over a 12month waiting time for hospitals on LU.

The other "new" feature, flexible price. As ive seen only difference from before is a slightly higher (and prolly lower) price limit. So there is still price control, but within a larger span. Once the trade-good reaches the ceiling it will as always cycle within the top top half the pricing.

So nothing new under the sun :/


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