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Thursday, January 27, 2011 - 06:12 pm I notice that within 1 month GM has made Corps hide more workers. This can be seen from FMU workforces. It was 69,000 HTE for one FMU corporation. Then it increases to 71,000. Now it is increasing to 73,000. However, the benefit of these FMUs corps still be constant. Is it their plan to force countries to have limited number of corps? The more they change, the more players get troubles.
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Thursday, January 27, 2011 - 06:47 pm Yhe issue with high level workers i don't understand why the limits weren't raised. I mean a % of workers are Low-Med-High. Why not lower the LLW-MLW by a % or 2 add it to the HLW. Problem Solved.
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Thursday, January 27, 2011 - 07:11 pm They wanted to decrease the overall number of corporations to reduce the processing load on the servers.
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Friday, January 28, 2011 - 12:15 am The bulsht thing is that the salary of your CEO is much higher than C3 countries, but workers just stick with their state corps. Some of my corps in C3 is very low for hiring
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Friday, January 28, 2011 - 01:45 am on the plus side, ceo's can make good profits again
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Friday, January 28, 2011 - 05:18 pm Though these changes have driven me into a rather interesting shortage: I think the idea of having corps more valuable and decrease the overall rate of growth of new corporations, is a good one. Sorry for the unwieldy sentence.
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Friday, January 28, 2011 - 05:29 pm Josias. How could your Enterprise make profit with low hiring? I think some CEOs got the same problems, but they don't speak up.
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Friday, January 28, 2011 - 08:20 pm https://sim05.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=w3graph&miTable=enthist&miKey=9780&miColumn=vEnterpriseMonthUtilization Well the only thing I'm noticing is wild shifts in my utilization. 210+ corps and it's varing ~10 points every month... My hiring did down a little but is regaining which is to be expected. I'm not sure why the utilization is swinging so wildly.
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Friday, January 28, 2011 - 08:52 pm some times you have to question your method, take a look at the enterprises i have on WG and LU, particularly "Amazing Investments" on LU Try not to miss the forest because of the trees. I never look at util, i even had to hunt to find it. The bottom line is cost subtracted from sales. I have to give credit where it is due, i believe that the key to profitable ceo's is in wild's leaving guide, don't have time to check, atm.
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Saturday, January 29, 2011 - 08:46 am Bigger corps are a wonderful thing. Bigger Corps = bigger CEO profits. Examine Green Inc on WG or pretty much any of Maestro's CEO's to see what I mean. Advice for CEO's: - Examine what the better CEO's on your planet are doing (not necessarily the ones with the highest scores but the ones with the biggest profits). - Take the (one time) hit and close all unprofitable corps; I closed hundreds and my CEO profits soared. - Look at which corps are doing well in the better CEO's on your planet. Also, poke around in a large number of C3's and see what corps are doing well in them. Build or buy these corps. - Ignore the "conventional wisdom" on trade strats, it's not that good. Experiment for yourself. - Don't assume that because a certain type of corp did well in the past it is still a good choice. Some corp types that used to be very good are dogs now. - Turning good profits with CEO's now is pretty easy, look at other CEO's and see why they are profitable (or not profitable).
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Saturday, January 29, 2011 - 08:56 am Also, for CEO corps: Experiment with salaries, especially with the corps you have in C3's. Much of the "conventional wisdom" is not very good on salaries either. IMHO.
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Saturday, January 29, 2011 - 09:34 am Here is something else for those of you who are more concerned with CEO's and maybe don't want to manage large empires. Form economic alliances with people who are willing to manage large empires. It is now possible to give them zero interest loans or outright grants in exchange for them providing good homes for your CEO corps. If your game time is limited it takes much less time to manage a large CEO than a large empire. CEO's can be neglected for a time then repaired fairly easily, it's much harder and time consuming to repair a neglected empire.
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Saturday, January 29, 2011 - 02:48 pm Green has some good advice. Something i might add, a corp that is not fully staffed, is loosing money, its better to relocate understaffed corps rather than build new ones. And the most limiting factor in CEO profits is not tax, but staffing. In terms of CEOs, bigger is not always better!!! for Greens point of looking for profitable, not high scoring CEO's, looking for ceo's that have a high nominal value compared to their neighbors in score. In fact with out even loading the CEO page, you can click on the nominal value, in the rankings list, and it will show you their profit. Once you find one that you'd like to investigate, then open their main page. i think something to take to heart. you have to do it your self, the advice others give you, will point you in the right direction, but you still have to play with it.
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Saturday, January 29, 2011 - 03:51 pm a fully staffed corp paying high taxes, is still (probably,) making more money than a corp in a 0% tax country, with less than 50% employment. taxes hurt, but your first run of relocations should focus on employment levels
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Saturday, January 29, 2011 - 10:09 pm I am confused. Other players and I bid on a C3 corp with the highest bid. GM sent me a message that I paid 13.00B for each corp. I was looking for them, but they does not appear in my Corp's list. I want to know that I lost them or not
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