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A Memoir of Fearless Blue: 2005-2007 (Little Upsilon)

Topics: General: A Memoir of Fearless Blue: 2005-2007 (Little Upsilon)

Vicious (Little Upsilon)

Sunday, March 14, 2010 - 01:40 am Click here to edit this post
My friend and old mentor Dubletar published a fascinating history of early Fearless Blue. I greatly appreciate his effort with Simcountry World News, and highly recommend reading it.

However, my historical recollection is somewhat different. We discussed it and agreed I should publish my perspective. Fearless Blue was my homeworld when I started playing around 2005. I witnessed some wars and fought a bit too.

NSA was my first fed for 9 months, and for another year outside that fed I was an NSA crony. NSA had two wings, each with several players: the Lord Mndz wing and the Doublestar wing.

It's hard to differentiate their goals but Mndz was more diplomatic while Doublestar was more militaristic. Mndz taught us to play without paying, while widespread reports were that Doublestar spent $1,000 in real money to play. Mndz was rather surgical in his military tactics, Doublestar favored brute force.

I've encountered many feds over the years. NSA was by far the best and most predatory.

Newer players using this current, scaled-down, mini war engine will find it hard to imagine the massive wars that existed then. Some empires had millions of weapons. Countries could have 1,200+ targets, including hundreds of forts.

For example, there was a credit card addicted player, Dimitri Popov I think, who liked building a massive country named Spring. Spring had up to hundreds of thousands of air defenses. It seemed that once per year NSA tried to conquer Spring. That war would take days and NSA would win. Then Spring's conquered leader would create a new Spring.

I believe those wars against highly-defended Spring were crucial in making NSA battle hardened.

Fearless Blue reached the point where NSA and a fed called TSPX (Ton Skoton Prin Ximerono), chaired by the greatly respected Matt Crouch, also known as Esperandus, were the two most powerful feds. They signed a mutual non-aggression treaty.

Then a player named Ed Lunn infiltrated TSPX and reported intelligence to NSA. Some TSPX members became semi-inactive. Eventually, NSA violated the treaty, attacking TSPX countries with full force. NSA conquered TSPX's countries.

That famous war was tremendously controversial because of Ed's spying, the treaty violation, TSPX's semi-inactivity, and Doublestar's real money spending. A player, Generalissimo Zapata, accused Doublestar of war crimes in that war and used the polls as a War Crimes Tribunal to enable players to vote as a jury. The majority voted Doublestar guilty. (See Simcountry poll #1467.)

Meanwhile, I had left NSA before the TSPX war and founded the Lacerta fed. After TSPX's defeat, NSA and Lacerta signed a non-aggression treaty, where NSA agreed to not have any countries on the Lacerta continent. For about 6 glorious months the Lacerta fed controlled the entire continent of Lacerta.

But Lacerta always knew that NSA would betray us. We were just buying time to build defenses. Then the day came when the Doublestar wing of NSA attacked my Lacerta fed.

I suffered my first nuclear hits in that battle. All Lacerta members got nuked. Doublestar's main force was a fleet of 200,000 navy fighters he sent to our coast. One heroic member of Lacerta named Iuan killed every single one of those navy fighters. But in that bloody battle neither fed lost countries.

Therefore, it's a gross exaggeration to say that "Lacerta was also wiped clean."

Soon after that battle, Doublestar cancelled his huge empire on Fearless Blue. I recall him saying that it had about 65t in debt. My theory always has been that Doublestar attacked Lacerta because he wanted to leave Fearless Blue, to paraphrase the poet T.S. Eliot, with a bang and not a whimper.

Eventually, the Mndz wing of NSA attacked Lacerta and conquered some of my fedmates' countries. Yet my old mentor Mndz and I never fought each other. Shortly afterwards, I took my periodic break from the game and eventually some of my abandoned countries were conquered.

Perhaps participants of history interpret events differently, according to their roles.

To conclude, NSA, Lord Mndz, and Doublestar were pioneers of the game. They deserve great credit for introducing truly massive wars.

Dubletar (Fearless Blue)

Sunday, March 14, 2010 - 03:27 am Click here to edit this post
Well put Vicious. Being away for sometime, you forget somethings.

I will also host a copy for SCWNews.


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