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W3C - Some news on Inter planetary space stations and markets

Topics: General: W3C - Some news on Inter planetary space stations and markets

Tom Willard

Friday, September 25, 2009 - 11:56 pm Click here to edit this post
We are developing space travel features that will allow players to use shuttles for flights between their countries and space stations carrying products, weapons, ammunition to and from markets that will be placed on these space stations.

Although the first version will have space stations that are all owned by the game master, players will be able to setup their own space stations, setup markets on these space stations and store products.

It will be possible to sell storage space on the space stations to others, and allow them to store their own products, strategic reserves and trade on these markets or elsewhere.

Trading will be immediate, like the current direct trading of game money and gold coins and pricing will be quoted in gold coins.

Products that are traded on these space stations must be stored there before they are offered on the market and must be moved to a cargo shuttle once the trade is completed.

Cargo shuttles will transport products from space stations to any countries on all planets and also to other space stations where the products can be stored or traded.

Solomon Grundy (Fearless Blue)

Saturday, September 26, 2009 - 02:18 am Click here to edit this post
I can shoot down shuttles that are transporting goods and troops? Eventually build/destroy stations?


Build your armies on LU where it's fast speed and unleash them on a slower world? I hope this isn't going to suck. LU produces twice as fast.

You're starting a "Space Scare" in my country, our sim citizens are worried you're going to get them invaded by aliens from another(faster) planet. They're demanding I acquire weapons! How about a new class of 'space' weapons so we can pop those illegal aliens before they get here and take all our jawbs?! lol

Inanna (Little Upsilon)

Saturday, September 26, 2009 - 05:07 am Click here to edit this post
Couldn't help yourself could you? Oh Solomon, where art thou?

Solomon Grundy

Saturday, September 26, 2009 - 05:48 am Click here to edit this post
Fearless Blue, it says right there on my name... :)

How can you NOT get a kick outta that LOL no, I probably won't be able to help myself for a while, I'm having too much fun!

Solomon Grundy (Fearless Blue)

Saturday, September 26, 2009 - 03:44 pm Click here to edit this post

Quote:

"Welcome to the no spin zone.
Most people from Fearless Blue are willing to help those less fortunate people from Little Upsilon who obviously need it, okay? but there are others saying these space lanes should be closed."




The Government of Fearless Blue has replied to our letter:


Quote:

"Dear Intolerant Redneck Grundy,

We sympathize with you all losing your jobs however we feel your solution of nuking everyone who crosses to Fearless Blue is inhumane."


Tom Willard

Saturday, September 26, 2009 - 04:25 pm Click here to edit this post
We intend to add space weapons and indeed, there are all kinds of questions raising, concerning pricing, production, and the defense of shuttles and space stations.

step by step, we will introduce all these features.

The differences between markets/planets will introduce more opportunities than problems.

Inanna (Little Upsilon)

Saturday, September 26, 2009 - 04:58 pm Click here to edit this post
I like this idea Tom. Thx for doing it. I am stronger on LU. I would like a means to send goods to other planets to rebuild my GR empire and support some FB expansion. This should be good.

Solomon Grundy (Fearless Blue)

Saturday, September 26, 2009 - 05:05 pm Click here to edit this post
It's tongue in cheek, I'm looking forward to it :)

Claws (Golden Rainbow)

Sunday, September 27, 2009 - 04:05 pm Click here to edit this post
wish this had started a year ago...

nix001 (Little Upsilon)

Friday, October 2, 2009 - 01:03 am Click here to edit this post
When I click on a space station then click on mine there is an inventory of stuff.
Is that my stuff? And if so why?

chrysostom (White Giant)

Sunday, October 4, 2009 - 07:22 am Click here to edit this post
Tom - Will all countries be on the same clock to start this. LU moves at twice the speed of WG -- so if an LU player attacked a WG player, that player would have twice as many turns worth of spending avalible, production avalible, etc for the attack.

I'd like to request that either:

1. The game clocks be equalized OR
2. The production capacity all worlds be adjusted based on their cycle. This would mean that:

A- all the worlds that have 4 cycles in a RL day would have no changes

B- WG, with a 3 cycle day would produce 1/3 more a month than the 4 cycle countries (and thus would have the same production capacity as the 4 cycle worlds

C- LU would produce 1/3 less a month (and thus would have the same production capacity as the 4 cycle worlds.

Thus, all would have the same strength. WG countries would have fewer turns in a day, but would have increased population growth, production capacity, etc. LU would have reduced population growth, production capacity, etc. However, over 1 day, population would change by the same amount, production would be the same, profit the same, etc for all worlds.

Inanna (Little Upsilon)

Monday, October 5, 2009 - 04:04 am Click here to edit this post
I can't sign off on that last paragraph but A/B/C and 1/2 sound good.


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