Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
  Enter the Game

Defence Index / Garrisons (Fearless Blue)

Topics: General: Defence Index / Garrisons (Fearless Blue)

Danneh Turner (Fearless Blue)

Thursday, March 12, 2009 - 02:04 pm Click here to edit this post
I achieved level 5 on KB Danneh (on kebir) today, so in preparation for selling off my stock of MIB's, I brought them all back from the garrisons where they had been deployed.

Imagine my surprise when my defence index shot up, along with the manpower needed to staff all those little beauties.

Index 285 -> 315
Manpower 523k -> 878k

All I did was order the batteries back from the garrisons and into the stock. There were no movements between active/deactive (although from now forwards, there probably will be as I dont have enough bases to store all the batteries).

I have left all the secrey off the country, so you can view for yourselves and ponder the implications.

Danneh

shaun (Fearless Blue)

Thursday, March 12, 2009 - 02:41 pm Click here to edit this post
single shot upward after months of tiny incremental DI decline. so what this tells us is that weapons in garrisons are more efficiently stored and used then weapons sitting idly by and this is probably the case for weapons in units as well vs sitting in storage. good observation

Danneh Turner (Kebir Blue)

Thursday, March 12, 2009 - 08:24 pm Click here to edit this post
Another tick has gone by .. staffing has dropped down to previous levels, but the incident has left its mark on finance index and ripped 10% of the workers out of all the corporations in the country ... grr

Danneh Turner (Kebir Blue)

Thursday, March 12, 2009 - 08:32 pm Click here to edit this post
thinking about it a bit more .. 7 staff per battery and I had 16,700 batts in stock in the first place means that the increase in staff (355852) was exactly the amount employed by the 50836 batteries that were being brought back.

Looks like an annoying double-counting error, or a neat trick for buffing your defence index, depending on how you look at it.


Add a Message