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Wednesday, March 11, 2009 - 09:31 pm https://sim05.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=w3graph&miTable=cntrhist&miKey=637&miColumn=vCTotalNumberOfHighLevelWorker https://sim05.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=w3graph&miTable=cntrhist&miKey=826&miColumn=vCTotalNumberOfHighLevelWorker just thought id show 2 examples of a large population country first was ~80m 2nd was ~74m both are shrinking populations that hlw are continualy decreasing in. u can see sudden bumps in HLW as i convert other workers to hlw but every month these efforts are reversed... shouldnt total HLW be increasing over time or stable but definately not decreasing? well idealy they would be and i would be able to toggle some worker settings to make more HLW monthly to put an end to this so the other million or so workers i have unemployed that could be working jobs would be working jobs...ever wonder why no one has a surplus of HLW without a huge surplus of the other workers ofcourse? those are numbers of total HLW in country and are my 2 real time oldest nations 100 days and like 80 days old. the following is an example of a 60m population older nation whose HLW are basicly stable every month it goes up or down canceling any real change but never allowing for HLW to accumulate to make another corp https://sim05.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=w3graph&miTable=cntrhist&miKey=624&miColumn=vCTotalNumberOfHighLevelWorker one of my smallest and newer nations in which hlw are still falling around 53M pop https://sim05.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=w3graph&miTable=cntrhist&miKey=852&miColumn=vCTotalNumberOfHighLevelWorker and lastly my newest nation only 28m pop and less than a week old with totaly stable i mean very little movement up or down of any HLW except for ofcourse a large conversion spike. https://sim05.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=w3graph&miTable=cntrhist&miKey=689&miColumn=vCTotalNumberOfHighLevelWorker so in conclusion as you can see i will always be short HLW so why not let us have some way maybe to auto convert monthly workers from one or more groups to hlw so that we can see a growth in this sector and thus utilize our population more efficiently and build more corps? or maybe the hlw should be added to education settings? or maybe a sliding scale so that more HLW are converted for every 1m pop u have in country 1k hlw are converted from LLW per month or something like that?
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Thursday, March 12, 2009 - 03:42 am just took 4 more c3s to pillage pop to try and fix some of this sad mess but alas another recent game change thwarts me again Sorry, there is no economic sense in closing this corporation. cant close c3 corps to free up good workers to exchange for and fix worker shortages so next time i take a batch if i just destroy the state corps during the war, will the cash that was in the corps go to the c3 and thus i keep it or poof on me when i take it over?
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Thursday, March 12, 2009 - 06:26 am this morning i found the private corps of my main at 75%production due to the lack of workers, the day before i closed 3 corps. that means that i supposed to have free proffersionals workers, i also noticed that my army has increased about 400.000 soldiers and officers, i think is because weapons has increased the number of workers, could someone confirm this?
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Thursday, March 12, 2009 - 09:08 am Shaun, I looked at ShaunzLand. You are losing 1.4 million people per game year. About 1.1 million per month. Retirement will take more workers High level workers are on average older and are therefore dieing and retiring faster than most of your population. The problem isn't a high level worker shortage, it is a population bust. You have had almost exactly 30,000 unemployed high level workers for the last two years.
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Thursday, March 12, 2009 - 10:00 am thx to those of you who are sending me hlw exchanges i will put them to good use Pathetic sheep, i mentioned in this post that those bigger countries had declining populations but thats why i listed some other examples in less extreme situations. numbers i was looking at were actual total HLW rather than unemployed HLW because i feel HLW pool should increase on their own if i cant set some kind of settings to do this manualy.
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Thursday, March 12, 2009 - 10:57 am Shaun, I sympathise* with you. Pathetic sheep, I am sure your reasoning is perfectly correct. But wouldn't any responsible government compensate for an ageing sector of the workforce by increasing the education standard of the youth. This is the issue here, that as a president, one cannot raise the education of the younger, more numerous, low level workers to create more medium and high level workers. Certainly the selection of corporation types can optimise the usage of available worker sectors, but as a government one should have the option to have an industrial or "hi-tech" economy as suits ones strategy. *Sympathy - somewhere between shit and syphilis in the dictionary.
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Friday, March 13, 2009 - 10:20 am Crafty Using real world analogies often fail horribly in Simcountry. However, what you said is wrong in the real world. The difference between high level workers and low level workers is skill. Among 16 year olds you have good and bad drivers. However, in almost every case a person is a better driver after driving a million miles. Experience improves most skilled trades. Highschool vocational classes often provide all the education needed for a given career. You set up a high-tech economy by educating more engineers. Workers will eventually gain skill as they gain experience assembling the items shown on the blueprints.
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Saturday, March 14, 2009 - 01:00 am Shaun, check if you have a retirement bubble. Have you bought in workers when your population is already biased towards older people? If you have a higher death rate than birth rate (population page) you will just buy in more older workers. Have you increased Health Index radically over a prolonged period? That will cause your population to live longer, creating more retired people. Also, the game works against high populations as a general rule. 65 - 70M seems to be about the limit before you lose population on a regular basis. I don't yet know whether it is the results of prolonged growth or game limitations that cause it - it happens over a very long period of time and takes even longer to evaluate. Check out all of the above and, if necessary, limit your population and maximise your employment. Hugs and respect Jo
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