Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Humble Request for a General Game Policy Summit (Little Upsilon)

Topics: General: Humble Request for a General Game Policy Summit (Little Upsilon)

Nute Gunray (Little Upsilon)

Friday, March 6, 2009 - 05:10 am Click here to edit this post
Greetings and good health to the Gamemasters, Mr. Jozi, Mr. Tom Willard, Mr. Robo Cop, and company.

We Presidents and CEO's of SimCountry are very disturbed from the long train of unannounced changes that have been occurring in this game of SimCountry. However we do want to try Diplomacy. So in the spirit of the diplomatic approach I, Nute Gunray, do approach you with our reasons for peace. I do not pretend to act as an Ambassador but only as a player of this game who is very fustrated with the current trend of changes, who would like to see SimCountry restored to being the kind of game we all would vote for as number one ranked game.

Part I Casus foederis:

This is our Casus foederis. Many of us have strongly objected to the very fact that you have decided to cause us huge declines in our profits. Yet it seems for the most part our complaints and recommendations are being ignored and/or misunderstood. Therefore we the Presidents and CEO's of SimCountry are asking WC3 to consider the following provisions that we the Presidents and CEO's of SimCountry are proposing. This is a new strategy to solve these kind of problems. We believe that we must find a way to incorporate the main new changes that the WC3 wants in a manner that is:
-realistic
-will not harm players
-improves (rather than harms) game play
-is gradual, tested, and pre-announced
-is consistent with what the players also want.

Therefore, we the Presidents and CEO's of SimCountry are requesting a General Game Policy Summit between ourselves and WC3. We can easily do this in these forums. One provision of the summit is that all post will be held intact and not deleted by WC3 unless there is strong language, adult content, defamatory language, or other forum rule violation. The other provision for this summit would be that no one would be banned for normal behavior. We the Presidents and CEO's of SimCountry strongly believe that we should be able to come together and from an agreement with WC3. We are offering the following reasonable set of suggestions that we believe WC3 should be able to agree to.


1. WC3 opens a forum thread for 1 week for all of WC3's new ideas for changes and then conducts a poll on them after 1 week of discussion at Simcountry's Exclusive Voting poll.

2. WC3 agrees not to change anything if 3/4 of the votes are against the proposed change.

3. WC3 agrees to create a "test world" to test new changes before making them generalized to all worlds, and provides coin-free empires and CEOs in the test-world to the top 10 presidents and CEOs of each real world based on their monthy scores, with the Hall of Fame Members getting an invite as well.

4. WC3 agrees to try all new changes on the test world for 2 weeks before implementing them on real worlds, and will agree to allow the implementation to be halted if 3/4 of the members of the test world request the change be postponed until further adjustments are made to ensure it works well and does not create unexpected problems.

5. WC3 agrees to form "open market committees" for each world consisting of the top 6 CEO's and top 6 presidents and allows them to veto with 2/3 opposed any "emergency" economic corrections and adjustments. (thus, allowing the GM to by-pass the normal process for changes if the change is mealy corrective, is needed, and is minor.

6. WC3 agrees to form committees or task teams to assist WC3 by providing specific ideas and feedback on how to correct issues and in helping WC3 make new changes. Thus for each new "improvement" the GM agrees to solicit feedback from 4-6 real players on a consistent basis before proposing the solution.

7. WC3 agrees to update the documentation to reflect changes made.

8. WC3 agrees to take into consideration the laws of physics and other real-world and real-life facts, or to note in the documentation where the game is deviating from reasonable action. (note: it may actually be reasonable to be able to have 10k fighters on a carrier. As long as they are in different units and no more than 2k can fight at any one time, that is actually realistic. A country can realistically fly aircraft from their home country (with air refueling) to their carrier anywhere in the world within a day and thus can easily fight with 10k fighters off one carrier in one day. However, it is also unrealistic to think that low level workers would not simply be promoted to mid and then high level workers as corporations need to fill the jobs. It makes no sense to think that only 30k can be promoted to high level workers in any given month.)

9. WC3 agrees to provide a purpose for economic features such as common markets and public corporations. There should be some advantage (other than just score) for common markets.

10. The players agree to not simply note where there are problems, but to work to find reasonable, accommodating, solutions. It is not enough to stand in the wind and shout NO...we need to accept that some changes are reasonable and others are livable. For the changes we have real problems with, we need to work to find out why WC3 wants them and help find a better way to help meet WC3 and our, needs.

Part II Casus Belli.

We Presidents and CEO's of SimCountry are very disturbed from the long train of unannounced changes that have been occurring in this game of SimCountry. While we realize that WC3 is the game owner. We Presidents and CEO's of SimCountry are owners De facto. This is our game in the sense that we invest out time, our labor, and our real money into it. Therefore we Presidents and CEO's of SimCountry are willing to defend, fight for and make war over the good of the game as we perceive it. Therefore if we cannot have a General Game Policy Summit we will be forced to declare war. This is our Casus Belli.

1) W3C has forced corporations to transfer cash out even if we have profit transfer set at 0%.

2) WC3 has now lowered the maximum amount of cash in corporations three different times unanounced. First from $75,000B to $60,000B then to $50,000B, and now to as low as $45,000B. (WC3 did concede and returned this amount to $60,000B after much heated debate.)

3) W3C has forced our high quality products to be sold at discount prices. No products with over 300% quality will be sold at the price that they should be sold for. This occurs no matter the form of sale. If we direct sell the products or if we have the products sold through contracts, they do not sell for the correct price but are being sold at the maximum of 296% quality. WC3 refuses to admit to this and has tried to mislead us.

4) W3C has forced up the amount of workers in Elementary Schools, High Schools, and Universities.

5) W3C is forcing up salaries in some areas.

6) W3C has forced the reduction of corporation production by about 5% on average for certain corporations. So far the list includes FMU, and most weapon/ammo corporations. No decrease in raw material usage has been made in these corporations, only a reduction in production. This further is reducing profits.

7) W3C is not warning the players about these kind of changes.

8) W3C continues to mislead and even lie about the changes.

9) W3C often refuses to admit their mistakes.

10) W3C is is denying the players a chance to make and hoard lots of simcountry cash. WC3 has imposed an opressive Financial Services fee to force us to buy gold coins whether or not we want to buy the gold coins.

11) W3C does not give the players an even exchange on gold coins. Most of the time we will be losing money if we buy them to avoid the fincial charge and then have to sell them when we need more simcountry cash.

12) WC3 has forced down the nominal value of many countries and CEO's by forcing us to limit or cash on hand, product price reduction, and salary reduction. Currently, players are losing value of their assets, in-game terms and real-life terms. Profits also are continuously going down due to imbalance.

13) The real problem is that many of the new game changes will break or eliminate features of the game that were working just fine. The present trend of game changes are not done in balance. For example the trend of decreasing profits was not balanced with an equal trend of decreasing cost. These kind of changes are unrealistic.

14) W3C allows for the C3's to cheat the market by having C3 state corporations sell 185 quality product from 100 quality supplies/100 quality upgrade, thus undercutting the AQP and AEP markets.

15) WC3 has banned at least 2 Presidents from the forum for their desire to challange the mistakes made in the recent changes.

16) WC3 has been accused of the use of Intimidation tactics against a President who is a full member becasue of his desire to challange the mistakes made in the recent changes.

Thus there are two choices presented here either WC3 attempts to work with the Presidents and CEO's of SimCountry in a diplomatic spirit or WC3 will be faced with all out war.

Posted on behalf of over 30 Presidents and CEO's of SimCountry. All other Presidents and CEO's of SimCountry are encourged to post their views in this thread.

Most humbly,


Nute Gunray the Viceroy

Emperor of UNITED STAR TRADE FEDERATION on Golden Rainbow
Kanzler of Chain Gang on Little Upsilon
Chairman of the United Confederation on Golden Rainbow
Chairman of THE BLUE TEAM FEDERATION ON Little Upsilon
Security Council Member on Little Upsilon, and Golden Rainbow

General Dirt (Golden Rainbow)

Friday, March 6, 2009 - 05:18 am Click here to edit this post
Amen!

Add my name to the list.

Beast (Kebir Blue)

Friday, March 6, 2009 - 07:04 am Click here to edit this post
As Dirt said, add my name to the list.

cje (Golden Rainbow)

Friday, March 6, 2009 - 07:09 am Click here to edit this post
Add my name to the list

Keith Allaire (Little Upsilon)

Friday, March 6, 2009 - 07:42 am Click here to edit this post
/sign

but I'm not holding my breath...

Martock (Little Upsilon)

Friday, March 6, 2009 - 07:46 am Click here to edit this post
Add my name to the list.

Regarding item # 3 Part I - This should not be a rotating setup. It should be a group of 10 to 20 individuals at most who are 'permanent'. The reason for this is simply to allow individuals the ability to track and monitor changes over a long period of time. A team of beta testers would greatly help W3C implement changes that had a less disasterous affect on the game, BUT they need a dedicated group, not a rotating group.

General Dirt (Golden Rainbow)

Friday, March 6, 2009 - 07:50 am Click here to edit this post
HAHA! My thread reguarding GM's threats didn't last long!

ikiryo Alexiel (Fearless Blue)

Friday, March 6, 2009 - 09:00 am Click here to edit this post
That is some excellent work, Nute.

Andrews Munoz (Little Upsilon)

Friday, March 6, 2009 - 09:13 am Click here to edit this post
sign me! nice analysis you are all right, rigth now the real economy is gettin slow, its no good idea attempt to rise rates at this moment just because certains ammo and weapons,i think now cost less.

Tendo Ryu (Golden Rainbow)

Friday, March 6, 2009 - 10:04 am Click here to edit this post
Great Stuff Nute, sign me up!

coolwind (Golden Rainbow)

Friday, March 6, 2009 - 12:15 pm Click here to edit this post
me too

Kiteless (Little Upsilon)

Friday, March 6, 2009 - 01:22 pm Click here to edit this post
I am a relatively new player and still finding my way in some aspects of the game - the negative changes you have highlighted forced me to cancel my countries and I am now just focused on running an enterprise. Hopefully, this will provide a gateway to a better gaming experience for all of us and from a personal point of view, make me want to run countries once again in a less oppressive environment.

I concur fully with the nature of this thread and wholeheartedly pledge my support to what you are doing, Nute.

FarmerBob

Friday, March 6, 2009 - 01:25 pm Click here to edit this post
I'd settle for listen to Laguna/John R.

Miles Prower

Friday, March 6, 2009 - 01:56 pm Click here to edit this post
I'm in. Add my name.

Blue Serpent (White Giant)

Friday, March 6, 2009 - 02:30 pm Click here to edit this post
/signed

Zentrino (Little Upsilon)

Friday, March 6, 2009 - 02:33 pm Click here to edit this post
sounds good. Sign me up.

Slare

Friday, March 6, 2009 - 03:02 pm Click here to edit this post
Extra input is always good. Signed.

C.Rabs (Golden Rainbow)

Friday, March 6, 2009 - 03:12 pm Click here to edit this post
X (my mark)

Zeba (Golden Rainbow)

Friday, March 6, 2009 - 05:01 pm Click here to edit this post
Signed on the line.

I think the GM has made some improvements and concessions in the last day or two, but the consensus is that we the players need to have more input in the game.

I strongly endorse the need for the GM to consult a group of players in each world before making changes and I suggest that the Security Councils be given this honorable position.

Bugs still need to be fixed so that we can take a day / weekend off from the game without coming back to a worker or debt crisis. More automated features with better player controlled features.

Thanks for your hard work Nute!

nix001 (Fearless Blue)

Friday, March 6, 2009 - 05:20 pm Click here to edit this post
Good on you Nute.
They can take our profits. Thay can take our Navies. But they can never take our voices................Ok maybe they can. But they can't take all of them. :)

Signed.

AlexandeRtheGreaT007 (Fearless Blue)

Friday, March 6, 2009 - 05:22 pm Click here to edit this post
Awe ****, no stamp on this forum, that stinks.

I agree to the very well thought out info above.

W3C, this has to be answered, it is well thought out and reasonable. We are not attempting to run this game, that is your business. We are simply trying to help you understand your customers point of view.

Thanks Nute,

ATG

John L (Golden Rainbow)

Friday, March 6, 2009 - 05:43 pm Click here to edit this post
Signed.

Danny Miller

Friday, March 6, 2009 - 05:47 pm Click here to edit this post
I approved this message!

Pathetic Sheep (Little Upsilon)

Friday, March 6, 2009 - 06:10 pm Click here to edit this post
I have to express a dissident few.

I like cutthroat gaming. It does not matter how much pretend money I have. All that matters is that I end up with more than someone else.

If someone quits a game because elementary schools have 52 teachers instead of 50 it is quite likely that he/she would have quit soon anyway. Everyone still playing Simcountry accepted and enjoyed a game with a useless documentation. Less than 10% of Simcountry presidents can accurately calculate war engine battles. I regularly see people fail attempts at taking over a CCC. The game masters shouldn't bother telling us about housewife investment plans. They should write a coherent guide to the game.

Realistically I am sure the gamemasters would accommodate Zeba. Offer them a membership in exchange for naming a computer controlled country after you. In February 2009 I left home to stay with a relative in the hospital. I set my countries up to run without my help for about 2 to 3 weeks. Only the strategic corps would have necessarily imploded after 3 weeks and that is not a bug. Strategic corps should be tricky. Workers are following an almost identical routine that they were when I started playing the game (August 2008). After a few annoying worker and debt crisis I took the time to learn how to avoid creating a crisis if I didn't want it. If you want a simple interactive game try tic-tac-toe or battleship.

The biggest change since September is not in the programming. The change is in the forum culture. Last fall confused/pissed off people came to the forums. They would then usually be ignored until someone who new a solution explained the solution. Now we have new players facing more or less the same problems that everyone faced when he/she was new to the game. Instead of helping them along we just tell them that programmer is trying to make the game impossible.

Banning people from the forums is not good. But the crew at W3C is probably tired and very frustrated. Banned people can start harassing them again in one week.

There have always been Simcountries that lose money. There are currently Simcountries that make a lot of money. You can compare them and learn from that comparison. IMO a text based financial strategy game should require an understanding of high school mathematics. If you remove the need to figure things out the game is not interesting.

coolwind (Golden Rainbow)

Friday, March 6, 2009 - 07:29 pm Click here to edit this post
"A coherent guide to the game" is essential.

In the five months I've been playing the game, I'm astonished that the documentation isn't clarified or up dated on a regular basis.

It is taken for granted that we have to develop our own methods and strategies within the documented criteria, but so much time is now expended trying to figure out what the " coherent guide to the game" is.

The essence of the game programming should be expressed in the guide to convey the limitations of the game at any point in time.

Eg.....what are the mechanics of worker movements, and when/why do they take place?

No player should have to rely on trawling the forums, the game news and experienced players for a coherent guide.

Man of Peace (White Giant)

Friday, March 6, 2009 - 07:41 pm Click here to edit this post
signed
MoP

Nextlevel23 (Golden Rainbow)

Friday, March 6, 2009 - 08:13 pm Click here to edit this post
I'm in

Michael 6Gunner

Friday, March 6, 2009 - 09:17 pm Click here to edit this post
signed


Thanks Nute

Cfballer (Fearless Blue)

Saturday, March 7, 2009 - 04:24 am Click here to edit this post
signed
thanks for all the hard work Nute

Tom Willard (Little Upsilon)

Saturday, March 7, 2009 - 11:09 am Click here to edit this post
We have asked several times to refrain from the publishing of confusing and untrue messages as some new players might take them a truthful.

The profitability of countries is not declining. If anything, it is improving.

Numbers might be lower but pricing is also lower.

so if your profit was 40 B and you could purchase 1000 tanks at 40 million each, your profit now might be at 30 B and you can purchase 1000 tanks at 30 B each.

The average is probably better than that. The exact numbers depend of course on the types of corporations you have and how they relate to shortages or surpluses on the market.
The price of ammunition is down a lot and in fact, the average purchasing power is increased.

On HLWs

The requirements for HLWs have been reduced in the past month to solve the shortages that persisted for a long period.

The reason for these shortages is that when a corporation is upgraded (efficiency), it reduces the number of LLW and MLW and increases the numbers of everything else. The total number of workers goes down by 200 to 400 per upgrade and it depends on the type of corporations.

To alleviate the problem with HLWs we have reduced the number of HLWs that are needed with each upgrade.

In a corporation with 100 upgrades, where you needed 40 additional HLWs for each upgrade, and we have reduced the number to 36, there are now 400 HLWs less needed for a corporation with 100 upgrades.

This was done in several small steps over the last few weeks and indeed, the shortages of HLWs are receding.

We have removed a message from this discussion that claimed that the number of HLWs needed, was doubled in the past month.

As micromanaging of false messages is very time consuming, we request you to refrain from such messages.

The GM might find it easier to remove the entire discussion if he encounters such messages.

Danny Miller (White Giant)

Saturday, March 7, 2009 - 03:06 pm Click here to edit this post
Tom if your going to delete false messages, you should start with deleting parts of your response to this thread.

Quote: The profitability of countries is not declining. If anything, it is improving.

Untrue if compared to levels in 11/2008

Miller

John L (Golden Rainbow)

Saturday, March 7, 2009 - 03:22 pm Click here to edit this post
Tom Willard,
I will vouch that the shortages in HLW has decreased lately. It seem to be accompanied by a shortage of MLW in my more developed country. I understand that this is partly or fully due to my high education level in the same country with educating too many workers to more advanced skills.

I'm not a great economist and therefore will not commentr on the profitability of corporations.

Since you are the voice of the GM here in the forum, Could you respond to the Financial Services fee imposed on those countries with over 20T. I've taken care of my high cash level by distributing the wealth of my empire throughout my empire and loaning large sums out. I realize that this makes my assets vulnerable to acquisition by other players if I get in a major confict. I was lead to believe that we could stash assets and wealth in our secure country to avoid this from happening but the financial fee makes this unattractive. The option to sell cash for GC and to rebuy the cash with GC if needed is also an unwise option since we cannot sell for the same price we buy.

I make one suggestion. That you, as the representative of the GM keep an open discussion with the players on this forum. I realize that some players can be rude. Unfortunately this is comes with dealing with the public in any situation.

Danny Miller (White Giant)

Saturday, March 7, 2009 - 04:37 pm Click here to edit this post
I would like to add that I believe the HLW situation has improved as well.

Miller

Tom Willard (Little Upsilon)

Saturday, March 7, 2009 - 04:49 pm Click here to edit this post
The exchange of cash for gold coins will in fact become even more important as there are and will be more thing you can do with gold coins.

we expect new features in several weeks from now.

The introduction of banks and direct exchange will make it easier and faster to exchange.

Gamemaster is removing itself from the cash market and will let the players decide on the value of gold coins.

I would expect the difference between buying and selling to diminish or just depend on offers and requests.

GM will continue to offer game money for gold coins to make sure people can always exchange. These offers will match the declining exchange rate.

We hope that all these measures will improve stability.

we see gold coins as the stable reserve that is usable everywhere and can be used in any asset transactions.

Game money remains of course essential in the 5 worlds but when a country has an income and cost of 100B to 500B per game year, cash levels of 500T seem like overdone.

this is a leftover from days when countries used to have budgets from 1T to 10 T per game year, exchange rates where 10 times higher and even then, these amounts where unrealistic and only a bunch or players had them.

much of this capital is the result of an early model of Simcountry with very different parameters. It was a different game.

we have never taken the money away. we have offered gold coins and we are paying cash to some of these players who understood that this could not continue and took our offer for gold coins.

There are always some who would not understand reason and will not convert come what may.

for them, improved exchange rates will increase the value of they cash while financial services will eat some of it and they will probably break even, although in the long run, I think they are better off exchanging.

Financial services will change too. This was in the game news several weeks ago.

Orbiter (Little Upsilon)

Saturday, March 7, 2009 - 05:07 pm Click here to edit this post
about the hlw worker thing, tom, people have been complaining for as long as i can remember about the worker shortages... close to 2 years???

2 years... thats part of the complaint, it shouldn't take W3C 2 years to fix a problem that players are complaining about. really dude, think about about it.

we shouldn't spend weeks working on something in our empire, just to have an unannounced change, and have 50% of our work wiped away...

yes, you can look at each change individually, and defend them. and over all, the players are willing to except anything, that is over all, but this has gone to far. you have gone to far. and its time that the players, at the least, knew what was going to happen, before it happens.

for instance, not long ago, you increases the numbers of workers in every corp type, and the production of corps, accordingly... but over night, with out warning, many owners of developed countries came back to find worker shortages in the millions... for a change that was unannounced. honestly, if that was it, then then we'd be quiet, we'd complain a little, but life would go on. but this seems to be the way W3C does things... the players can wake up to shortages, with out any notice, and your response is always the same... "it just makes since," shrug, keep this up and you wont have any players.

ShcyzMattiCa (Little Upsilon)

Saturday, March 7, 2009 - 05:40 pm Click here to edit this post
I am very annoyed that for some reason my very profitable ceo has dropped score ridiculously for the past month. It looks like many of my corps have broke even or are going under, they were otherwise very profitable for real months now. As I am not a micromanager, I could hardly tell you what may or may not be the problem. All I know is that it sucks, I've added about 100 corps, salaries are good, most of my corps are fully upgraded, so I am assuming that the losses of not selling at correct quality prices are having a hand in this. I will also note that ammunition corps are mostly in surplus now, which isn't a great thing either for profitability. The rate at which the trend reversed is startling, just last night I saw that missile interceptors were in shortage of about 600K, only to log in today and see that they are in surplus along with many other weapon types.

Danny Miller

Saturday, March 7, 2009 - 07:13 pm Click here to edit this post
Nute Gunray - I do appreciate your efforts to establish meaningful communication w/ the gamemaster. However, he basically slammed the door in our faces in his first response, then attempted to change the subject in his second response. So I see no reason to spin this in a positive way. But it was a good try.

ShcyzMattiCa (Little Upsilon)

Saturday, March 7, 2009 - 07:26 pm Click here to edit this post
What shall we do then?

Jojo the Hun (Fearless Blue)

Saturday, March 7, 2009 - 07:37 pm Click here to edit this post
Many of us operate under the illusion that Tom actually reads the messages in the thread before he posts something. Read this whole thread, which has a continuity to it, to Tom's first post, which is a complete non-sequitur. Read the next three player posts, as they respond to what he said...then read Tom's next post. No acknowledgement of those three posts, he just starts talking about gold coins. It's as though he just picks whatever thread seems to be active and posts the messages he wants to post, regardless of the content of previous messages in that thread.

Danny Miller

Saturday, March 7, 2009 - 08:17 pm Click here to edit this post
Yup Jojo. Adapt or leave I guess Wendy. That's our BATNA

Johanas Bilderburg (Little Upsilon)

Saturday, March 7, 2009 - 09:15 pm Click here to edit this post
Well said Pathetic Sheep.

As I keep repeating its very simple.

Adapt or leave.

All the posturing and empty threats by a minority will only have bad consequences for the majority of people trying to enjoy this game.

At least I know who to direct my anger towards when these dire consequences happen.

TuCulo EsMio (Little Upsilon)

Saturday, March 7, 2009 - 09:58 pm Click here to edit this post
Reading these threads, while good intended, are a full time job.

This game will always change.

The docs will always be incorrect or misleading(unintentionaly).

The econ side is always very fluid.

I frankly love a situation where information is limited. You need to dig deep and change regularly.

A point of fact...Most of the best war players dont read the docs. They experiment on friends. I hope they keep the war docs inaccurate. Read the forums and practice.

For the econ side, experiment. If we can only sell for 296 qulaity and our CEO are producing 333 quality could we not just reduce our supply quality to a lower number so the CEO products we produce have a product qual of 296ish?

Wont this reduce out supply costs? Seems to me any product with a quality above 296 is just wasted money. (Assuming the 296 argument put forth above is correct, I did not confirm independently, just going by whats stated above)

I can see how this will undermine the AQP market but it frankly has sucked for the past year at least. When FMU came out AQP seemed to nose dive and stay down.

Has anyone run a controlled test with supply quality settings on identical corps?

Pick a corp type that you have 5 or 6 of.

set the supply quality to 190, 185, 180, 175, 170, etc.... Then follow how the produced quality declines and how that relates to your profits. you will need identical salaries and preferably 0% tax corps.

Find the supply quality that gives you a produced product quality of 296 for CEO's. That should give you your optimal setup.

Granted this only addresses one issue of the multitude stated above but its a start.

Beating your neighbor over the head for his shit is not the answer, destabalizing a world or worlds by threatening "all out war" is not the answer. war on whom by the way? each other? that remindeds me of LA riots where people burn down there own neigborhoods because they are angry.

Noproblem (Fearless Blue)

Sunday, March 8, 2009 - 09:27 am Click here to edit this post
Read. Interesting. I never graduated high school, but have managed to find ways to fix most difficultes, but there are some that I cannot solve and not to many others can either.
Nute Gunray, this is a valiant effort to bring the GM to the table, and I hope for better results than obtained so far.

Archangel1

Tuesday, March 10, 2009 - 05:58 pm Click here to edit this post
For what it is worth, you can add my name to the list. I will not hold my breath waiting on the GMs.

Zeba (Golden Rainbow)

Tuesday, March 10, 2009 - 07:44 pm Click here to edit this post
Hopefully the GM will actually read the posts...as was mentioned above.

The HLW problem has been improved, but seems to have cause MLW and LLW to become a problem. I now have to add HLW and MLW each month, while my stock of LLW gets bigger and bigger. Depending on how many extra workers I have...I keep the Educational Priorities extremely low, but when I run out of professionals I have to raise them and then I start running into shortages...but all the while my LLW are increasing so I don't want to buy pop and end up with 1 mil LLW!

I will say this for the ump-teenth time...we need better controls for our workers...can you say Trade Schools? Percentage controls that we set? Something...I'm tired of needing to log in every game month every day!

Pathetic Sheep (White Giant)

Wednesday, March 11, 2009 - 08:33 am Click here to edit this post
BANKS!?!

This could be interesting. We will have to see if that addresses any of Nute's or creates new ones.


Zeba, John, others,

There is nothing wrong with the program or your workers. You have too many corporations.

Zeba (Golden Rainbow)

Wednesday, March 11, 2009 - 04:56 pm Click here to edit this post
Pathetic sheep...so this is a bad thing that industry is high in my country!?! We need a program that can work on a variety of countries with or without a lot of corporations.

So yes there is a problem with the program, obviously it is not working across the board and we need more flexibility to set the exchange rates of workers ourselves (just like the Educational Priorities).

Pathetic Sheep (Little Upsilon)

Wednesday, March 11, 2009 - 08:18 pm Click here to edit this post
No, it might not be a bad thing. You have a number of workers and a number of corporations. When you increase the number of corporations the number of available workers decreases. If you add enough corporations the number of workers available becomes less than 0. When you have very low unemployment shortages of some types of workers will be normal.

Upgrading lots of corporations can also cause shortages.

Large numbers of workers retiring or getting drafted can also cause shortages.

In each case there is a trade off. Having too many corporations should also mean a lot of profits. Boosting your military can be expensive. Be glad it is expensive for any potential enemies. Workers give you 40 game years of work.

The problem (or feature) has been part of Simcountry since I started. Very similar phenomena occur in the real world. Real world leaders find worker shortages very annoying.

This thread is about cash. The core issue is that many of us had fun hording cash. The rest is about how Simcountry reduced cash levels. Workers are relevant because Simcountry could lower cash levels by increasing the required numbers of workers in government or industry.

I would prefer increased worker requirements in government rather than high financial services. The lesser of two evils IMO.


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