FarmerBob | Thursday, February 12, 2009 - 03:24 pm In case anyone at W3C should ever be interested in creating a wargame worthy of the name: http://www.amazon.com/How-Make-War-Fourth-Comprehensive/dp/006009012X All the information one would ever need to grasp modern military operations, the tools, and their economic costs, written for the layman, and formatted for the would be game designer. And in case we don't understand how to put it all together: http://www.amazon.com/Wargames-Handbook-Third-Commercial-Professional/dp/0595155464/ref=sr_1_7?ie=UTF8&s=books&qid=1234448497&sr=1-7 The latter deals primarily with the old style paper games, but you may find the combat resolution systems rather easy to code. Col. Dunnigan was the premier wargames designer for the US Dept of Defense. The ones the pros use for training. You might find them interesting, I have over the years, though my copies are earlier editions. |
Zdeněk Pavlovský (Fearless Blue) | Thursday, February 12, 2009 - 04:16 pm Is there a chapter on "Secure Mode" or perhaps "How to nuke out 50 million population in 24 hours" or perhaps "Correlation of missiles cost and world conflicts"? |
Karff (Little Upsilon) | Friday, February 13, 2009 - 02:33 am How to nuke out 50 million people in 24 hours (in RL): Very carefully How to nuke out 50 million people in 24 hours in simcountry: with extreme abandon |
FarmerBob | Friday, February 13, 2009 - 02:35 pm Not in those terms, but yes. The economics of the production, maintanence, and use of WMD are covered. |