Váli (Fearless Blue) | Wednesday, February 11, 2009 - 11:10 am In the game news it says ammo quality of stocks will reduce over time. Will training use older ammunition first? Leaving nice shiny shells in the stock. |
The Crafty Cockney (Kebir Blue) | Wednesday, February 11, 2009 - 12:53 pm Lots of questions are raised by this... Strategic weapons, so now you may as well use them rather than see them go to waste...not sure that's good. If I sell weapons direct trade are they 're-newed', the work around here is obvious. Can you train with low quality but save the best for the real thing? |
Yankee (Fearless Blue) | Wednesday, February 11, 2009 - 02:26 pm WELL .. there is a problem with this quality issue before it ever starts. The higher quality goods you purchase for your country, the more you use. I was able to get them to fix that once, however it came back after an update shortly after and like anything else with W3C you have to be able to point to something specifically and say "THERE" that's the problem. Quite frankly I've for some reason always thought the higher quality you had of anything the LESS you should use but I suppose that's just me. Since I have no intention of turning a country into a "test" bed it's really going to be a pain to prove it again. Probably the easiest way is to point to water maint. use since everything else fluxuates too much for a useful benchmark. I have a feeling that once again W3C's use and degrading are going to be way out of line. If you consider during the late 1970's I was firing ammunition produced in 1917, using flashlight batteries produced in 1944 and can tell you from personal experience bombs produced in 1939 can cause a ship to be decommissioned when dropped by mistake even if only 1/3 of them actually hit the target. Ammunition unless improperly stored will last several lifetimes. It might not be "state of the art" or even "practical" however it will generally still function. In fact in addition to storage it's the manufacturing process that has a great deal of effect. As an example Remington has alot of issues currently with thier ammo as high as 20% of anything I've bought lately either misfires, or has something stupid like the bullet shoved into the case backwards whereas 20 year old ammo functions just fine. South American firearms seem to have alot of trouble with the metals used and revolvers in particular are junk after as little a hundred rounds go through them. So quite frankly IMHO high quality weapons and ammo should last almost indefinetly. At least longer than I will. |
BorderC (Fearless Blue) | Wednesday, February 11, 2009 - 03:08 pm Here Here! Question for you Yankee, did you notice the same consistency of quality in arrows and spears back in your day? BC |
Yankee (Fearless Blue) | Thursday, February 12, 2009 - 04:16 am We didn't have arrows and spears, but I bet the damned things would have worked. |
FarmerBob | Thursday, February 12, 2009 - 02:12 pm Yankee. You neglected to mention the Korean War era rations you were likely indigesting. However, deterioration of munitions is a real world logistical concern. Most nations attempt to maintain a 30 day combat supply, but the former Sovs and clients have stockpiled literally generations worth. Fuel is actually the most perishable of stock, lasting only 1 year on average. That is all lovely trivia, however, it begs the question "of all the realistic changes W3C could make to its current war engine, why do why begin with this one that involves destroying massive amounts of player assets without compensation?" What next? Armored vehicles disappear from stocks due to tread wear? Interceptors dissappear due to stress fractures on landing gear perhaps? But back to the war engine. Has anyone determined that quality ever had any effect on simcombat? |
Váli (Fearless Blue) | Thursday, February 12, 2009 - 03:12 pm Well said farmer. This change is just another attack on player assets. Reducing profitability even further. Good job I only have one country more to sell. |
quaxocal (Golden Rainbow) | Thursday, February 12, 2009 - 06:59 pm Strategic weapons won't be used in training ever, CC. I think everyone is misreading the game news. Ammo stocks themselves, will be used like normal. Its the quality which will slowly decrease over time. I guess the idea there is, either USE it, or it will decline in quality. Less incentive to build high quality ammo stocks. Q |
The Crafty Cockney (Kebir Blue) | Thursday, February 12, 2009 - 07:10 pm Can the quality reduce lower than 100 though? I know the news says strategic wont ever be used in training, good job!, but that and other arms of sub 100Q level could become a liability, ask Yankee... |
FarmerBob | Friday, February 13, 2009 - 02:33 pm Q100 ammos stocks are being destroyed at some unknown rate. I noticed the increased depletion some time ago that was in excess of current training use rates. Perhaps one of you number crunchers can figure out what actual percentages and rates are. |
Karff (Little Upsilon) | Friday, February 13, 2009 - 08:46 pm Yes, what the game needs is all players to buy more ammo. The ammo markets have been flooded and this is the only way to keep ammo corporations profitable. |
Eric Cartman (Fearless Blue) | Sunday, February 15, 2009 - 07:38 pm FarmerBob, I've noticed over the past day or 2 that my ammo is being expended, for whatever reason, at a high rate. Some of my weapons systems are using up 2-5 pieces of ammo per weapon each month. Maybe this is normal & just never noticed it but it's seems like I would have noticed all the ammo orders before that. It's very disconcerting to order ammo & have less after the order is delivered than I had before I ordered it, lol. |