AFChairman David Walker (Golden Rainbow) | Monday, December 22, 2008 - 02:16 am  In my situation, I had a shortfall of workers but I had large numbers in every category unemployed. I see slight adjustments irregularly which are made to keep a positive number in each age group for the LLWs. I beleieve this was announced by W3 before. I can only conclude that these adjustments take workers only from the employed people and not the available unemployed. This then results in temporalily unnecessary unemployment. There have been no adjustments since. I guess the key is to keep the ages of LLWs managed as well as the employment level for all LLWs. |
Jo Salkilld (White Giant) | Monday, December 22, 2008 - 07:13 pm  When you buy population, coolwind, irrespective of where you buy it from (GM or other players) it arrives in your country with exactly the same demographic as you already have in that country. In other words, if you have 50% LLWs and 5% HTEs, 50% of your 'new' population will be LLWs, and 5% will be HTEs. If you have 20% retired people, 20% of your new population will be retired, and you will get fewer real workers. It is interesting to note, however, that if a player SELLS population 100% of them will be employed workers, although when they turn up in the receiving country they will mysteriously change ages and worker-types to match the demographic there. Hugs and respect Jo |