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Sunday, January 10, 2010 - 08:20 pm 1. Coming attractions: 1. Quality on the army 2. This is a NO TRAINS website. 3. Easy, practicable and simple intra-empire worker and goods exchange might be on the way. 4. New layout The new layout for Simcountry will continue to be implemented and complete gradually, but your feedback is necessary. If you find any odd combination of colors, see something missing, send an email to the GM or concentrate all information on a forum topic. 5. Quality will be a parameter added to auto ordering. To read the full log and what other points discuessed, follow the link: https://www.simcountry.com/cgi-bin/discus/board-auth.cgi?file=/1/14424.html&lm=1263148559
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Monday, January 11, 2010 - 08:17 pm Come on Laguna, Jozi did expand on his idea of logistics and how it will be implemented after space travel. There is always hope. Also, you make no mention of the welfare index discussion which very entertaining.
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Tuesday, January 12, 2010 - 04:55 pm /me goes to read the welfare index excerpt I can't say it isn't true. Logistics is mumbojumbo that will not alter anyone's playing style. Knowing it is coming or not (it isn't) makes as much of a difference as does its impact. The only reason anyone would want to know about logistics, is to know what exactly they should aim batteries at, when the servers begin to freeze and slow down.
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Wednesday, January 13, 2010 - 03:29 am An alternative point of view: We're spoiled by the super-accessible markets in this game. Ready supplies of everything almost all the time, no need to stockpile except for W3C's convenience. No need to concern ourselves with how all those products appear in the storehouses. No need to find customers for our corps' products. No transaction costs along the way. And no need to specialize in any economic area. Anyone can open an oil company one day, and a milk company the next. The common market is useless because it should be an important step along the way to freely accessible markets, but we already have those markets. A lot of the aspects of moving from local economies to global economies could be very interesting. Negotiating trade agreements. Building shipping, railways, and other transportation. Pipelines. Foreign investments. The game would have more of a story to it if you started out with a local economy, where you had to supply all your own rudimentary (low quality) products, and then work your country and empire up out of the slime to join up with and contribute to the global economy. The end result could affect game play significantly. Countries would be differentiated. This out of the way inland c3 that no one has taken in two years has an important pipeline running through it. Dec and bomb it when warring with the countries it leads to... or defend it if you rely on either end of it. I'm dependent on people from that fed to ship stuff from a far off continent to a nearby port, so I might join them in a fight...or join the fight against them. Right now there's hardly a point in taking any particular territory on the map, as opposed to any other, except for the happenstance locations of your potential adversaries. With unevenly distributed resources, and then with logistics, much more thinking and strategy could be involved, economically and militarily.
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Thursday, January 14, 2010 - 04:37 am I am with JoJo on this one.
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Saturday, January 16, 2010 - 01:10 am Jojo's comments got me wet.
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Saturday, January 16, 2010 - 08:11 am Wow Jojo...you stud ;)
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Tuesday, January 22, 2013 - 01:09 pm Look at that. Three years later, how cute.
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